|
HD9CSE :
COMPUTER GRAPHICS
1.
INTRODUCTION
Overview Of
Computer Graphics, Representing Pictures, Preparing Pictures
For Presentation, Presenting Previously Prepared Pictures
2.
GRAPHICS HARDWARE AND DISPLAY
DEVICES
Storage Tube
Graphics Displays, Calligraphic Refresh Graphics Displays,
Raster Refresh Graphics Displays, Cathode Ray Tube Basics,
Color Crt Raster Scan Basics, Video Basics, Interactive
Devices
3.
GRAPHIC PRIMITIVES – DRAWING
LINES & CURVES
Introduction,
Scan-Converting A Point, Scan-Converting A Straight Line,
Scan-Converting A Circle, Scan-Converting An Ellipse,
Scan-Converting Arcs And Sectors , Scan-Converting A
Rectangle, Boundary Block Transfer (Bitblt) Or Raster
Operational Graphics , Side Effects Of Scan Conversion
4.
2D AND 3D TRANSFORMATIONS
2d
Transformations, Homogeneous Coordinates And Matrix
Representation Of 2d Transformations, Composition Of 2d
Transformations, The Window-To-Viewport Transformation,
Efficiency, Matrix Representation Of 3d Transformations
5.
SEGMENTS AND THEIR APPLICATIONS
Polygon
Surfaces, Polygon Tables, Curved Lines And Surfaces, Quadric
Surfaces, Superquadrics, Blobby Objects, Spline
Representations, Cubic Spline Interpolation Methods, Bezier
Curves And Surfaces, B-Spline Curves And Surfaces, Beta-Splines,
Rational Splines, Conversion Between Spline Representations,
Displaying Spline Curves And Surfaces, Sweep Representations
6.
GEOMETRIC MODELLING
Geometric
Models, Hierarchy In Geometric Models, Interconnections,
Characteristics Of Retained-Mode Graphics Packages, Defining
And Displaying Structures
7.
BOUNDARY REPRESENTATIONS,
CONSTRUCTIVE SOLID GEOMETRY AND SPATIAL DATA STRUCTURES
Polyhedra And
Euler's Formula, The Winged-Edge Representation, Boolean Set
Operations, Spatial-Partitioning Representations,
Constructive Solid Geometry, Comparison Of Representations,
User Interfaces For Solid Modeling
8.
HIDDEN SURFACE AND LINE
ELIMINATION
Classification
Of Visible-Surface Detection, Back-Face Detection,
Depth-Buffer Method, A-Buffer Method, Scan-Line Method,
Depth - Sorting Method, Bsp-Tree Method, Area-Subdivision
Method, Octree Methods, Ray-Casting Method, Curved Surfaces,
Wireframe
M'ethods, Visibility-Detection Function
9.
RENDERING
Light Sources,
Basic Illumination Models, I)Isplaying Light Intensities,
Halftone Patterns And Dithering
Techniques, Polygon-Rendering Method, Ray-Tracing
Methods, Radiosity Lighting Model, Environment Mapping,
Adding Surface Detail, Modeling Surface Detail Polygon
10.
VIDEO GAMES AND COMPUTER
ANIMATION
Conventional And
Computer-Assisted Animation, Animation Languages, Methods Of
Controlling Animation, Basic Rules Of Animation, Problems
Peculiar To Animation
|